[Design Patterns] The Factory Pattern
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[Design Patterns] Why do we need them? / The Strategy Pattern
[Design Patterns] The Observer Pattern
[Design Patterns] The Decorator Pattern
Learning the Factory Pattern
In this post, we are going to learn the Factory Pattern.
The factory patterns can help us to create some loosely coupled designs.
Problem with the new operator
When we are using the new operator, we are building something that is concrete.
However, tying your code to something concrete can make the problem less flexible.
For example, the code below has to be opened and modified whenever there is a new extension.
Duck duck;
if (picnic) {
duck = new MallardDuck();
} else if (hunting) {
duck = new DecoyDuck();
} else if (inBathTub) {
duck = new RubberDuck();
}
Therefore, the code above is not closed for modification.
Factory patterns can help us to avoid this situations
The Simple Factory
We will look at different types of factory patterns using the pizza shop example.
Let’s say that we are going to have a orderPizza() method that looks like below.
Pizza orderPizza(String type) {
Pizza pizza;
// concrete classes instatiated with new operator
if (type.equals("cheese")) {
pizza = new CheesePizza();
} else if (type.equals("greek")) {
pizza = new GreekPizza();
} else if (type.equals("pepperoni")) {
pizza = new PepperoniPizza();
}
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
return pizza;
}
In the design above, we have to modify the orderPizza() method whenever there is a change in our menu.
We can use a simple encapsulation to fix this problem.
That is, we can move the creating pizzas part out into another object that is only going to be concerned with creating pizzas.
public class SimplePizzaFactory {
public Pizza createPizza(String type) {
Pizza pizza = null;
if (type.equals("cheese")) {
pizza = new CheesePizza();
} else if (type.equals("pepperoni")) {
pizza = new PepperoniPizza();
} else if (type.equals("clam")) {
pizza = new ClamPizza();
} else if (type.equals("veggie")) {
pizza = new VeggiePizza();
}
return pizza;
}
}
public class PizzaStore {
SimplePizzaFactory factory;
public PizzaStore(SimplePizzaFactory factory) {
this.factory = factory;
}
public Pizza orderPizza(String type) {
Pizza pizza;
pizza = factory.createPizza(type);
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
return pizza;
}
}
Here, we have moved the creating pizza part out into the SimplePizzaFactory class, and gave PizzaSotre a reference to that factory.
In the orderPizza method of the PizzaStore class, we are using the factory to create the pizza.
This Simple Factory design is not a design pattern, but more of a commonly used idiom.
Now, we will use two heavy-duty patterns that are both factories.
The Factory Method Pattern
Reference
“Head First Design Patterns” by Elisabeth Freeman and Eric Freeman